![]() ![]() ![]() When you get more skills, the game and possibilities open up. Be prepared to persevere through at least the first 4 hours of only having a couple skills to use. Essentially, the way they've made it work is that through the dungeon an instrumental track plays and once you jump into combat it smoothly switches to the vocal version.Ĭombat-wise, you control the MC and three other team members of your choice. The game has a lot of tracks that are just under-utilized/never heard outside of χ's special ability. With how long dungeons are, this gets frustrating. There are still quite a few good vocal tracks in CE2, but while going through a dungeon, the same piece will play over and over (with a combat variation). Monark had a lot more interesting pieces. Voiceacting was pretty good, although they really needed to work with more combat lines. ![]() Everyone wears pretty much the same garbage outfit, with your team having alternative combat outfits, which are not really an improvement. You have a choice between male and female PC, but that's it. The characters look like crap, same as Monark, although a slight upgrade from Caligula 1, I guess. For example, this supposedly perfect world features young delinquent gangs that beat people up and having to go through high school. A bunch of people have some problems or 'regrets' in real-life, so they're isekai'd into a perfect virtual world where a manufactured idol rules as goddess, even though they still get to suffer in various ways (I'm serious). Thankfully, this one was much better and straightforward. Playing through the first Caligula Effect felt a bit like mainlining mental illness. I even did a lot of the mostly pointless mini-quests that require a lot of back and forth. Done with Caligula 2, clocked in at 32 hours. ![]()
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